My Technical Experience/Skills.
Game Developer & Software Engineer with an experience of building immersive games and 1 year in a professional work environment (mobile, VR/AR, desktop) and high-performance systems. Expertise in Unity, C++ engine development, and AI integration, with a focus on clean, optimized code.
Core Skills:
Machine Learning & Deep Learning: LSTM, RNN, model optimization, predictive analytics.
Natural Language Processing: SpaCy, NLTK, text extraction and entity recognition.
Data Engineering & MLOps: Data pipelines, Kafka integration, model deployment.
Engineered VR healthcare platforms with real-time biometric tracking and AR exploration games (Niantic Lightship).
Developed AI/ML systems (C++/Python) for salary prediction and procedural tools cutting design time.
Optimized critical systems (A* pathfinding, heap algorithms) for scalable 3D navigation and world generation.
Game & Simulation Systems: Unity, C#, OpenGL, procedural generation, pathfinding algorithms
Desinged custom C++ DL, ML system(still very early and getting updates).
Tech Stack:
Languages: C#, C++, Python, SQL
Machine Learning & AI: Scikit-learn, TensorFlow, Keras, PyTorch, NLTK, SpaCy, OpenCV
Engines: Unity
Unity, OpenGL, Assimp, STB_Image, GOAP AI, Perlin Noise, A* Pathfinding, Octree Partitioning
Tools: FMOD, Git, Kafka, .net, anaconda
Deep Learning & NLP: LSTM, RNN, CNN, NLP Pipelines, Text Classification, Entity Recognition
Visualization & Analytics: Matplotlib, Seaborn, LiveCharts